Town: Ntosze-hjegi̽ Ner

Ntosze-hjegi̽ Ner

Ntosze-hjegi̽ Ner
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceIastrokbruk Moot
RegionJ̼obíhdran Prairie
Founded1397
Community LeaderChief Bril Phrubegra
Area6 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation3800 m (12467 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population1490
Population Density248 people per km2 (745 people per mi2)
Town AuraWild Magic
Naming
Native nameNtosze-hjegi̽ Ner
Pronunciation/ˈntosze/ /ˈhjegi̽/
Direct Translation[goblin] [violence]
Translation[Not Yet Translated]

Ntosze-hjegi̽ Ner (/ˈntosze/ /ˈhjegi̽/ [goblin] [violence]) is a subtropical Town located in the Iastrokbruk Moot of the Viceroyalty of Rosid.

The name Ntosze-hjegi̽ Ner is derived from the Wood Elvish language, as Ntosze-hjegi̽ Ner was founded by Zegadonh Phrugremen, who was culturaly Wood Elven.

Climate

Ntosze-hjegi̽ Ner has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 6°C (42°F). Ntosze-hjegi̽ Ner receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of rain during the spring. Ntosze-hjegi̽ Ner covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3800 m (12467 ft) above sea level.

Overview

Ntosze-hjegi̽ Ner was founded durring the late 15th century in summer of the year 1397, by Zegadonh Phrugremen. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Zegadonh Phrugremen.

Ntosze-hjegi̽ Ner was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ntosze-hjegi̽ Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ntosze-hjegi̽ Ner is buildings are arranged arround a network of narrow flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Astonishigly, the peasent-grade are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Right off the bat Ntosze-hjegi̽ Ner hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things.

Civic Infrastructure

Ntosze-hjegi̽ Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ntosze-hjegi̽ Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ntosze-hjegi̽ Ner's parks.

Ntosze-hjegi̽ Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ntosze-hjegi̽ Ner.

Ntosze-hjegi̽ Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ntosze-hjegi̽ Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ntosze-hjegi̽ Ner has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ntosze-hjegi̽ Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ntosze-hjegi̽ Ner's public wards, blessings, and other arcane systems.

Ntosze-hjegi̽ Ner possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ntosze-hjegi̽ Ner's grid is powered by hydrogalvanic generators.

Ntosze-hjegi̽ Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ntosze-hjegi̽ Ner's natural decorations nor waterways.

Ntosze-hjegi̽ Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ntosze-hjegi̽ Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ntosze-hjegi̽ Ner's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Ntosze-hjegi̽ Ner tiny harmless tornadoes plague the town.

The Howler near Ntosze-hjegi̽ Ner are known to be quite timid.

Ntosze-hjegi̽ Ner's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Conjuration energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 6004 m2
    • Cattle and Similar Creatures: 372
    • Poultry: 4470
    • Swine: 298
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 149

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

475 of Ntosze-hjegi̽ Ner's population work within a Foundational Occupation.

956 of Ntosze-hjegi̽ Ner's population do not work in a formal occupation, but do contribute to the local economy. 59 (4%) are noncontributers.

Points of Interest

The center of Ntosze-hjegi̽ Ner's town square was built around an ancient standing stone.

POI

History

Almost every community has some problem with bandits and highwaymen, but Ntosze-hjegi̽ Ner is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a suit of Chain mail armor of Conjuration, an a suit of Chain mail armor imbued with great amounts of Conjuration energies was created in Ntosze-hjegi̽ Ner by in time immemorial, reportedly some time during the early 2nd century.

History